{"id":3530,"date":"2013-02-06T16:00:05","date_gmt":"2013-02-06T16:00:05","guid":{"rendered":"http:\/\/www.west-racing.com\/mf\/?p=3530"},"modified":"2014-04-08T22:15:49","modified_gmt":"2014-04-08T22:15:49","slug":"mega-terrain-for-unity-first-look","status":"publish","type":"post","link":"http:\/\/www.west-racing.com\/mf\/?p=3530","title":{"rendered":"Mega Terrain for Unity First look"},"content":{"rendered":"<p>This is the first look at our Terrain system running inside Unity. The system allows for easy generation of real world terrains from DEM data. The data is automatically streamed so all the user needs to do is input the coordinates of the place they would like to model and the terrain is generated. You can then scroll around and zoom in and out, or change the gradient coloring and when you are happy the system can be asked to turn the area into a Unity Terrain tile or multiple connected tiles.<\/p>\n<p>This is an early test of the system, we have plenty more features to add as well as the texture grabbing option. The system is already available as a plugin for 3DS Max and comes with scripts to import the data into Unity but this extension to Unity will make life even easier for anyone needing to build real world terrains for simulations or games.<\/p>\n<p><a href=\"http:\/\/www.youtube.com\/watch?v=YyU54RvPfvM&#038;hd=1&#038;autoplay=1\" class=\"fancybox-youtube\"><img loading=\"lazy\" src=\"http:\/\/www.west-racing.com\/mf\/wp-content\/uploads\/2013\/02\/ytmegaterrainunity.jpg\" alt=\"\" title=\"Mega Terrain for Unity Click to Play\" width=\"680\" height=\"397\" class=\"aligncenter size-full wp-image-3531 fancy\" srcset=\"http:\/\/www.west-racing.com\/mf\/wp-content\/uploads\/2013\/02\/ytmegaterrainunity.jpg 680w, http:\/\/www.west-racing.com\/mf\/wp-content\/uploads\/2013\/02\/ytmegaterrainunity-300x175.jpg 300w\" sizes=\"(max-width: 680px) 100vw, 680px\" \/><\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>This is the first look at our Terrain system running inside Unity. The system allows for easy generation of real world terrains from DEM data. The data is automatically streamed [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":[],"categories":[15,16],"tags":[],"jetpack_featured_media_url":"","_links":{"self":[{"href":"http:\/\/www.west-racing.com\/mf\/index.php?rest_route=\/wp\/v2\/posts\/3530"}],"collection":[{"href":"http:\/\/www.west-racing.com\/mf\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/www.west-racing.com\/mf\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/www.west-racing.com\/mf\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"http:\/\/www.west-racing.com\/mf\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=3530"}],"version-history":[{"count":3,"href":"http:\/\/www.west-racing.com\/mf\/index.php?rest_route=\/wp\/v2\/posts\/3530\/revisions"}],"predecessor-version":[{"id":5280,"href":"http:\/\/www.west-racing.com\/mf\/index.php?rest_route=\/wp\/v2\/posts\/3530\/revisions\/5280"}],"wp:attachment":[{"href":"http:\/\/www.west-racing.com\/mf\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=3530"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/www.west-racing.com\/mf\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=3530"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/www.west-racing.com\/mf\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=3530"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}