{"id":2450,"date":"2012-07-10T20:29:47","date_gmt":"2012-07-10T20:29:47","guid":{"rendered":"http:\/\/www.west-racing.com\/mf\/?p=2450"},"modified":"2014-04-08T22:20:40","modified_gmt":"2014-04-08T22:20:40","slug":"megafiers-tutorial-13-skin-attach","status":"publish","type":"post","link":"http:\/\/www.west-racing.com\/mf\/?p=2450","title":{"rendered":"MegaFiers Tutorial 13: Skin Attach"},"content":{"rendered":"<p>The Attach system in MegaFiers has been updated to work with skinned meshes. This now allows for an easy system for attaching items to your deforming characters, so as you alter your characters by making them fatter, thinner etc any weapon, clothing, backpack attachment points will automatically adjust so that your items sit perfectly on the new character. Another use is for keeping objects such as eyes and teeth correctly positioned on a face animation system. his makes building avatar systems a lot easier and leads to much more pleasing end results.<\/p>\n<p>Also version 2.05 has been submitted to the Asset Store the changes are:<\/p>\n<h6>v2.05<\/h6>\n<div class=\"verhist\">\n<ul>Mega Attach now works with skinned meshes<\/ul>\n<ul>Added a gizmo to Dynamic Ripple to show the physics grid<\/ul>\n<ul>Changed Path to System.IO.Path to stop a clash with TDK that has an internal class called &#8216;Path&#8217; The author is fixing his code.<\/ul>\n<\/div>\n<p><h3>Skin Attach<\/h3>\n<p><a href=\"http:\/\/www.youtube.com\/watch?v=XKhmoAMwGB0&#038;hd=1&#038;autoplay=1\" class=\"fancybox-youtube\"><img loading=\"lazy\" src=\"http:\/\/www.west-racing.com\/mf\/wp-content\/uploads\/2012\/07\/ytskinattach.jpg\" alt=\"\" title=\"Skin Attach\" width=\"680\" height=\"405\" class=\"aligncenter size-full wp-image-2451 fancy\" srcset=\"http:\/\/www.west-racing.com\/mf\/wp-content\/uploads\/2012\/07\/ytskinattach.jpg 680w, http:\/\/www.west-racing.com\/mf\/wp-content\/uploads\/2012\/07\/ytskinattach-300x178.jpg 300w\" sizes=\"(max-width: 680px) 100vw, 680px\" \/><\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>The Attach system in MegaFiers has been updated to work with skinned meshes. This now allows for an easy system for attaching items to your deforming characters, so as you [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":[],"categories":[1],"tags":[],"jetpack_featured_media_url":"","_links":{"self":[{"href":"http:\/\/www.west-racing.com\/mf\/index.php?rest_route=\/wp\/v2\/posts\/2450"}],"collection":[{"href":"http:\/\/www.west-racing.com\/mf\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/www.west-racing.com\/mf\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/www.west-racing.com\/mf\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"http:\/\/www.west-racing.com\/mf\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=2450"}],"version-history":[{"count":5,"href":"http:\/\/www.west-racing.com\/mf\/index.php?rest_route=\/wp\/v2\/posts\/2450\/revisions"}],"predecessor-version":[{"id":5302,"href":"http:\/\/www.west-racing.com\/mf\/index.php?rest_route=\/wp\/v2\/posts\/2450\/revisions\/5302"}],"wp:attachment":[{"href":"http:\/\/www.west-racing.com\/mf\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=2450"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/www.west-racing.com\/mf\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=2450"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/www.west-racing.com\/mf\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=2450"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}