{"id":2058,"date":"2012-05-30T12:49:30","date_gmt":"2012-05-30T12:49:30","guid":{"rendered":"http:\/\/www.west-racing.com\/mf\/?p=2058"},"modified":"2012-05-30T12:50:22","modified_gmt":"2012-05-30T12:50:22","slug":"version-1-97-in-the-asset-store","status":"publish","type":"post","link":"http:\/\/www.west-racing.com\/mf\/?p=2058","title":{"rendered":"Version 1.97 in the Asset Store"},"content":{"rendered":"<p>Version 1.97 in the Asset Store now. This release sees the inclusion of the new Curve Sculpt modifier which gives an amazing amount of control over a deformation, it makes use of layers so allowing many different curves to be applied in different ways, and allows each layer to be used on the whole mesh or confined to a user defined region. The shape system has seen a little work as a result of the work being done on MegaShapes, both systems will share a common shapes core so as more work is done on MegaShapes the MegaFiers shape system will see some of the benefits for free.<\/p>\n<p>I have also added a WIP script to allow FFD lattice points to be animated via the Unity Animation system. To use add the FFD Animate script to an object with a FFD modifier on it, and when you are wanting to setup an animation make sure the &#8216;Record&#8217; box is checked, and then un check it when you are finished recording. The one issue with the system is Unity seems very very slow recording for objects with a lot of exposed params, playback is no problem though.<\/p>\n<h6>v1.97<\/h6>\n<div class=\"verhist\">\n<ul>Add support for FFD lattices to be animated via the Unity Animation system<\/ul>\n<ul>Curve Sculpt modifier now has layers of curves<\/ul>\n<ul>Curve Sculpt modifier can now be limited to regions of a mesh<\/ul>\n<ul>Can add and delete curves to a shape<\/ul>\n<ul>Shape editor allows you to select the curve to edit<\/ul>\n<ul>Improvements to Shape editing and inspector<\/ul>\n<\/div>\n","protected":false},"excerpt":{"rendered":"<p>Version 1.97 in the Asset Store now. This release sees the inclusion of the new Curve Sculpt modifier which gives an amazing amount of control over a deformation, it makes [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":[],"categories":[9],"tags":[],"jetpack_featured_media_url":"","_links":{"self":[{"href":"http:\/\/www.west-racing.com\/mf\/index.php?rest_route=\/wp\/v2\/posts\/2058"}],"collection":[{"href":"http:\/\/www.west-racing.com\/mf\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/www.west-racing.com\/mf\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/www.west-racing.com\/mf\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"http:\/\/www.west-racing.com\/mf\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=2058"}],"version-history":[{"count":2,"href":"http:\/\/www.west-racing.com\/mf\/index.php?rest_route=\/wp\/v2\/posts\/2058\/revisions"}],"predecessor-version":[{"id":2061,"href":"http:\/\/www.west-racing.com\/mf\/index.php?rest_route=\/wp\/v2\/posts\/2058\/revisions\/2061"}],"wp:attachment":[{"href":"http:\/\/www.west-racing.com\/mf\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=2058"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/www.west-racing.com\/mf\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=2058"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/www.west-racing.com\/mf\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=2058"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}