{"id":1985,"date":"2012-05-09T15:37:44","date_gmt":"2012-05-09T15:37:44","guid":{"rendered":"http:\/\/www.west-racing.com\/mf\/?p=1985"},"modified":"2012-05-09T18:55:38","modified_gmt":"2012-05-09T18:55:38","slug":"megashapes-introduction-to-loft-layers","status":"publish","type":"post","link":"http:\/\/www.west-racing.com\/mf\/?p=1985","title":{"rendered":"MegaShapes: Introduction to Loft Layers"},"content":{"rendered":"<p>This is the first video to show the features of the upcoming MegaShapes system for Unity 3D. This system allows you to use shapes\/splines to build meshes inside Unity. The system includes methods to turn splines to meshes and an advanced lofting system that is layer based to allow you to build complex meshes quickly and procedurally. Everything can be updated in realtime, and can be animated. If you alter a spline that is being used by a loft the loft will automatically update if required.<\/p>\n<p>The loft system uses an advanced layer approach allowing you to mix different types of lofts into a single mesh. Upcoming videos will show the different types of loft layers, this video shows the simplest layer in the system which is a simple extrude of one spline along another line but even this layer can produce some very nice meshes or game levels.<\/p>\n<h3>Click the image below to see the video.<\/h3>\n<p><a href=\"https:\/\/www.youtube.com\/watch?v=ZPl0gNazGMA&#038;hd=1&#038;fs=1&#038;autoplay=1\" class=\"fancybox-youtube\"><img loading=\"lazy\" src=\"http:\/\/www.west-racing.com\/mf\/wp-content\/uploads\/2012\/05\/ytmsintro.jpg\" alt=\"\" title=\"Click to Play\" width=\"680\" height=\"405\" class=\"aligncenter size-full wp-image-1986 fancy\" srcset=\"http:\/\/www.west-racing.com\/mf\/wp-content\/uploads\/2012\/05\/ytmsintro.jpg 680w, http:\/\/www.west-racing.com\/mf\/wp-content\/uploads\/2012\/05\/ytmsintro-300x178.jpg 300w\" sizes=\"(max-width: 680px) 100vw, 680px\" \/><\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>This is the first video to show the features of the upcoming MegaShapes system for Unity 3D. This system allows you to use shapes\/splines to build meshes inside Unity. The [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":[],"categories":[14],"tags":[],"jetpack_featured_media_url":"","_links":{"self":[{"href":"http:\/\/www.west-racing.com\/mf\/index.php?rest_route=\/wp\/v2\/posts\/1985"}],"collection":[{"href":"http:\/\/www.west-racing.com\/mf\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/www.west-racing.com\/mf\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/www.west-racing.com\/mf\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"http:\/\/www.west-racing.com\/mf\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=1985"}],"version-history":[{"count":2,"href":"http:\/\/www.west-racing.com\/mf\/index.php?rest_route=\/wp\/v2\/posts\/1985\/revisions"}],"predecessor-version":[{"id":1990,"href":"http:\/\/www.west-racing.com\/mf\/index.php?rest_route=\/wp\/v2\/posts\/1985\/revisions\/1990"}],"wp:attachment":[{"href":"http:\/\/www.west-racing.com\/mf\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=1985"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/www.west-racing.com\/mf\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=1985"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/www.west-racing.com\/mf\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=1985"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}