{"id":1843,"date":"2012-03-30T12:47:11","date_gmt":"2012-03-30T12:47:11","guid":{"rendered":"http:\/\/www.west-racing.com\/mf\/?p=1843"},"modified":"2012-03-30T12:47:11","modified_gmt":"2012-03-30T12:47:11","slug":"version-1-85-of-megafiers-on-its-way","status":"publish","type":"post","link":"http:\/\/www.west-racing.com\/mf\/?p=1843","title":{"rendered":"Version 1.85 of MegaFiers on its way"},"content":{"rendered":"<p>Version 1.85 is getting close to release. This version will include the Webcam version of the displacement modifier and also the Beta version of the Dynamic Water system. I have also extended the Morph and Point Cache Animator systems so they can be told to link to the main Unity animation. So if you change the Unity animation clip playing the morph and point cache animations will automatically match, so now you don&#8217;t need to script any changes to get morphs and point caches playing back. You just need to create the clips as before and setup the timings and check the Linked Update box.<\/p>\n<p>I have also added a Mega Copy Mesh menu item to the Game Object menu, this will allow you to duplicate a mesh in the scene and break the instance connection so you can add different modifiers to it and not have it change the original.<\/p>\n<h6>v1.85<\/h6>\n<div class=\"verhist\">\n<ul>Added a public LoadFile() method to point cache editor to allow for files to be loaded via scripts.<\/ul>\n<ul>Added a point cache instance script to allow for easy instancing of point cache objects without overheads of data storage.<\/ul>\n<ul>Knot handles etc orientation bug fixed.<\/ul>\n<ul>Physical UV generation works for shape meshes now.<\/ul>\n<ul>Added linked update option to Morph Animator so can link moprh animation playback to current animation.<\/ul>\n<ul>Added Play on Start option to Morph Animator.<\/ul>\n<ul>Added beta version of dynamic Water modifier.<\/ul>\n<ul>Added webcam version displacement modifier.<\/ul>\n<ul>Added linked update option to Point Cache Animator so can link moprh animation playback to current animation.<\/ul>\n<ul>Added Play on Start option to Point Cache Animator.<\/ul>\n<ul>Added a Mega Copy Mesh so you can use a mesh with different modifiers on without altering the original mesh.<\/ul>\n<\/div>\n","protected":false},"excerpt":{"rendered":"<p>Version 1.85 is getting close to release. This version will include the Webcam version of the displacement modifier and also the Beta version of the Dynamic Water system. I have [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"closed","ping_status":"open","sticky":false,"template":"","format":"standard","meta":[],"categories":[1],"tags":[],"jetpack_featured_media_url":"","_links":{"self":[{"href":"http:\/\/www.west-racing.com\/mf\/index.php?rest_route=\/wp\/v2\/posts\/1843"}],"collection":[{"href":"http:\/\/www.west-racing.com\/mf\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/www.west-racing.com\/mf\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/www.west-racing.com\/mf\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"http:\/\/www.west-racing.com\/mf\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=1843"}],"version-history":[{"count":1,"href":"http:\/\/www.west-racing.com\/mf\/index.php?rest_route=\/wp\/v2\/posts\/1843\/revisions"}],"predecessor-version":[{"id":1844,"href":"http:\/\/www.west-racing.com\/mf\/index.php?rest_route=\/wp\/v2\/posts\/1843\/revisions\/1844"}],"wp:attachment":[{"href":"http:\/\/www.west-racing.com\/mf\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=1843"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/www.west-racing.com\/mf\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=1843"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/www.west-racing.com\/mf\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=1843"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}