{"id":2576,"date":"2012-07-17T12:12:04","date_gmt":"2012-07-17T12:12:04","guid":{"rendered":"http:\/\/www.west-racing.com\/mf\/?page_id=2576"},"modified":"2012-07-17T12:18:10","modified_gmt":"2012-07-17T12:18:10","slug":"noise-warp","status":"publish","type":"page","link":"http:\/\/www.west-racing.com\/mf\/?page_id=2576","title":{"rendered":"Noise Warp"},"content":{"rendered":"<p><a href=\"http:\/\/www.west-racing.com\/mf\/wp-content\/uploads\/2011\/11\/noise.jpg\"><img loading=\"lazy\" src=\"http:\/\/www.west-racing.com\/mf\/wp-content\/uploads\/2011\/11\/noise-1024x301.jpg\" alt=\"\" title=\"noise\" width=\"640\" height=\"188\" class=\"aligncenter size-large wp-image-832 fancy\" srcset=\"http:\/\/www.west-racing.com\/mf\/wp-content\/uploads\/2011\/11\/noise-1024x301.jpg 1024w, http:\/\/www.west-racing.com\/mf\/wp-content\/uploads\/2011\/11\/noise-300x88.jpg 300w, http:\/\/www.west-racing.com\/mf\/wp-content\/uploads\/2011\/11\/noise-680x200.jpg 680w, http:\/\/www.west-racing.com\/mf\/wp-content\/uploads\/2011\/11\/noise.jpg 1081w\" sizes=\"(max-width: 640px) 100vw, 640px\" \/><\/a><br \/>\nThe Noise warp creates a region in world space where any mesh bound to the warp will have noise applied as it gets closer. The distance the noise will start depends on the decay value on the Warp and the Warp Bind which allows different objects to react differently to the warp. The Noise warp can also be used to apply noise to a group of objects.<\/p>\n<p><a href=\"http:\/\/www.west-racing.com\/mf\/wp-content\/uploads\/2012\/07\/noisewarp.jpg\"><img loading=\"lazy\" src=\"http:\/\/www.west-racing.com\/mf\/wp-content\/uploads\/2012\/07\/noisewarp.jpg\" alt=\"\" title=\"Noise Warp Params\" width=\"266\" height=\"311\" class=\"alignright size-full wp-image-2577 fancy\" srcset=\"http:\/\/www.west-racing.com\/mf\/wp-content\/uploads\/2012\/07\/noisewarp.jpg 266w, http:\/\/www.west-racing.com\/mf\/wp-content\/uploads\/2012\/07\/noisewarp-256x300.jpg 256w\" sizes=\"(max-width: 266px) 100vw, 266px\" \/><\/a><\/p>\n<h3>Noise Warp Param description<\/h3>\n<h4><strong>Scale<\/strong><\/h4>\n<p>Sets the size of the noise effect (not strength). Larger values produce smoother noise, lower values more jagged noise.<\/p>\n<h4><strong>Freq<\/strong><\/h4>\n<p>Sets the periodicity of the sine wave. Regulates the speed of the noise effect. Higher frequencies make the noise quiver faster. Lower frequencies produce a smoother and more gentle noise.<\/p>\n<h4><strong>Phase<\/strong><\/h4>\n<p>Shifts the start and end points of the underlying wave.<\/p>\n<h4><strong>Fractal<\/strong><\/h4>\n<p>Produces a fractal effect based on current settings. If on extra settings will appear.<\/p>\n<h4><strong>Iterations<\/strong><\/h4>\n<p>Controls the number of iterations (or octaves) used by the fractal function. Fewer iterations use less fractal energy and generate a smoother effect. An iteration of 1.0 is the same as turning Fractal off.<\/p>\n<h4><strong>Rough<\/strong><\/h4>\n<p>Determines the extent of fractal variation. Lower values are less rough than higher values.<\/p>\n<h4><strong>Strength<\/strong><\/h4>\n<p>Set the strength of the noise effect along each of three axes. Enter a value for at least one of these axes to produce a noise effect.<\/p>\n<h4><strong>Animate<\/strong><\/h4>\n<p>Regulates the combined effect of Noise and Strength parameters. The following parameters adjust the underlying wave.<\/p>\n<h3>Noise Warp Class<\/h3>\n<p>[cc lang=&#8221;c#&#8221;]public class MegaNoiseWarp : MegaWarp<br \/>\n{<br \/>\n\tpublic int     Seed;<br \/>\n\tpublic float   Scale;<br \/>\n\tpublic bool    Fractal;<br \/>\n\tpublic float   Freq;<br \/>\n\tpublic float   Iterations;<br \/>\n\tpublic bool    Animate;<br \/>\n\tpublic float   Phase;<br \/>\n\tpublic float   Rough;<br \/>\n\tpublic Vector3 Strength;<br \/>\n}[\/cc]<\/p>\n","protected":false},"excerpt":{"rendered":"<p>The Noise warp creates a region in world space where any mesh bound to the warp will have noise applied as it gets closer. The distance the noise will start [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"parent":377,"menu_order":0,"comment_status":"open","ping_status":"open","template":"","meta":[],"_links":{"self":[{"href":"http:\/\/www.west-racing.com\/mf\/index.php?rest_route=\/wp\/v2\/pages\/2576"}],"collection":[{"href":"http:\/\/www.west-racing.com\/mf\/index.php?rest_route=\/wp\/v2\/pages"}],"about":[{"href":"http:\/\/www.west-racing.com\/mf\/index.php?rest_route=\/wp\/v2\/types\/page"}],"author":[{"embeddable":true,"href":"http:\/\/www.west-racing.com\/mf\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"http:\/\/www.west-racing.com\/mf\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=2576"}],"version-history":[{"count":3,"href":"http:\/\/www.west-racing.com\/mf\/index.php?rest_route=\/wp\/v2\/pages\/2576\/revisions"}],"predecessor-version":[{"id":2584,"href":"http:\/\/www.west-racing.com\/mf\/index.php?rest_route=\/wp\/v2\/pages\/2576\/revisions\/2584"}],"up":[{"embeddable":true,"href":"http:\/\/www.west-racing.com\/mf\/index.php?rest_route=\/wp\/v2\/pages\/377"}],"wp:attachment":[{"href":"http:\/\/www.west-racing.com\/mf\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=2576"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}