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Author Topic: Applying MegaMorph to FBX that is animated
Posts: 2
Post Applying MegaMorph to FBX that is animated
on: October 11, 2013, 04:00

I have had luck exporting a static fbx into Unity from Lightwave and then applying morphs to it. When I try to import a animated(bone based) fbx into Unity and apply Morphs the base object and morphs will not load. Am I trying something impossible? How can I otherwise import a bone animation into Unity and add facial morphs?

Thank you

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