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Author Topic: Mega-Fiers_2.44 Collision Deform
Guest
Newbie
Posts: 1
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Post Mega-Fiers_2.44 Collision Deform
on: June 20, 2013, 03:49
Quote

I have successfully done the example for a while,but when I try to reset the Collision Deform value,then one mistake happen:
IndexOutOfRangeException: Array index is out of range.
MegaCollisionDeform.DeformMeshNew () (at Assets/Mega-Fiers/Scripts/MegaFiers/Modifiers/MegaCollisionDeform.cs:305)

And gameObject will not deform since then.ReImport the package will not work.

When I give a simple cube MegaFiers Componnent,this will happen:
Instantiating mesh due to calling MeshFilter.mesh during edit mode. This will leak meshes. Please use MeshFilter.sharedMesh instead.
UnityEngine.MeshFilter:get_mesh()
It doesnt matter so I should ignore this?

Thank you very much!

spookycat
Administrator
Posts: 148
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Post Re: Mega-Fiers_2.44 Collision Deform
on: June 20, 2013, 07:28
Quote

HI There
You will need to submit a support ticket for that at http://www.west-racing.com/mf/?page_id=385
Chris

KaeR
Newbie
Posts: 13
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Post Re: Mega-Fiers_2.44 Collision Deform
on: August 19, 2013, 16:38
Quote

BTW is MegaCollisionDeform in release version or still alpha?

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