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Author Topic: wave modifier, and morph
Pauls
Newbie
Posts: 3
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Post wave modifier, and morph
on: April 30, 2013, 09:42
Quote

Hi,

I am very interested in Megafiers and congrats for all the demos, they are really well done!

I was wondering about the wave/or noise modifier, does it only use the number of vertices from the plane in the 3d software, or does it add more vertices to make the realistic effect? Such as in Blender with the ocean modifier, it ends up being too heavy to use the ocean modifier for mobile.

Also about the Morph modifier, would you advise it for mobile?

Thanks

spookycat
Administrator
Posts: 148
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Post Re: wave modifier, and morph
on: April 30, 2013, 09:52
Quote

Hi There
All the modifiers make use of existing vertices only so it is up to you how detailed you need to make the mesh to get the result you need.
The morph modifier is probably the single most used modifier and is currently being used in a lot of mobile titles, it is a fast system and unlike bone based animation you can disable it at any time for zero CPU use, if you want to see the system in action check out Body XQ which is available as a free app on IOS and Android http://eu.bodyxq.org/START
Chris

Pauls
Newbie
Posts: 3
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Post Re: wave modifier, and morph
on: May 1, 2013, 05:56
Quote

OK, perfect, I am looking forward to using it! I have just bought it. [Edit] Thanks

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