Forum

This forum is for swapping tips or ideas with fellow users, suggesting new features, or showing of what you have created with the system etc, there is no guarantee of an answer to questions posted in the forum. All support questions must be submitted via the Support ticket system

Welcome Guest 

Show/Hide Header

Welcome Guest, posting in this forum requires registration.





Pages: [1]
Author Topic: Mega Bend Issue
dbolt2
Newbie
Posts: 1
Permalink
Post Mega Bend Issue
on: May 9, 2012, 16:44
Quote

First time post and first time user of Mega-Fiers. I just downloaded this yesterday and am extremely excited to get this working with my current unity projects. I am having an issue with Bend and must be with the way Im doing something.

I have a model that I am trying to use Mega Bend on. When I assign the ModifyObject component I get a error stating "Instantiating mesh due to calling MeshFilter.mesh during edit mode. This will leak meshes. Please use MeshFilter.sharedMesh instead.". I am not sure if this is related to my problem. Then I added a Mega Bend component and changed the angle a little bit. Only the mesh at the root (object with the ModifyObject component) was altered. All the meshes that are children of the root were not altered with it. I am not sure if this is possible to have recursive altering of meshes (first time doing this).

Image

spookycat
Administrator
Posts: 148
Permalink
Post Re: Mega Bend Issue
on: May 9, 2012, 16:56
Quote

Hi There
You can ignore the error, it is in the FAQ http://www.west-racing.com/mf/?wp_super_faq=i-get-an-error-message-about-sharedmesh-leaking-when-i-add-a-modifier

Currently only the mesh the modifier is attached to is bent, I will be adding support for groups eventually. In the mean time you can use the Unity combine mesh to make just one mesh to bend.
Chris

Pages: [1]
Mingle Forum by cartpauj
Version: 1.0.34 ; Page loaded in: 0.014 seconds.