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Author Topic: Triggering Morph Animations with C#
golbit
Newbie
Posts: 1
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Post Triggering Morph Animations with C#
on: April 3, 2013, 07:26
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Hi!
I have several prefabs that are instantiated and I want to have buttons to trigger different morph animations on the instantiated prefab. Can anybody write an example of the code that button must have?

Thank you!

verlsnake
Newbie
Posts: 2
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Post Re: Triggering Morph Animations with C#
on: April 23, 2013, 08:45
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I have just started to use Andrey "NeoDrop/NeoPax" Paramonov's 'Antares Universe' - my current understanding is that Antares Universe is an alternative to uScript and playMaker. One of its niceties is: It has an Universal Wizard which can access all Unity3D components; what I could already successfully do with it is: Access a MEGA-FIERS Morph Component and call the 'SetPercent()' method on its morph channels ! In Antares Universe You can also define Mouse Activators - with differently textured cursors - for Game Objects that then trigger MEGA-FIERS (C#) method calls !

The C# method calls available for MEGA-FIERS Morph components can be found on this webpage:
- http://www.west-racing.com/mf/?page_id=257
- In the section labeled "C# FUNCTIONS"

Perhaps I can soon say: Welcome to the Antares Universe, Golbit ?

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