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Author Topic: Poser/DAZ Model Morphs/Blendshapes via Blender into Unity3D
verlsnake
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Posts: 2
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Post Poser/DAZ Model Morphs/Blendshapes via Blender into Unity3D
on: March 10, 2013, 15:23
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My aim is the following: Importing Poser/DAZ Models with Morphs/Blendshapes intact into Unity3D via Blender ! By exporting the Models' imported Morphs/Blendshapes to a MEGA-FIERS .mor file from within Blender !

I am aware of the following tutorial video:
- MegaFiers Tutorial 11: Daz 3D Morphs
- http://www.youtube.com/watch?v=En9JfALsdfI

This tutorial shows the following:
- Import of a Collada (DAE) Model with Morphs/Blendshapes into 3DS Max
- The imported Collada Model has been exported from DAZ Studio
- From within 3DS Max, a MEGA-FIERS .mor file is exported containing the imported Morphs/Blendshapes
- This .mor file is then loaded into Unity3D

Questions/Remarks:
- This video is 3DS Max-specific; I have not yet seen a video doing exactly the same using Maya/Blender/Lightwave/etc !
- All my efforts to replay this process by using Blender instead of 3DS Max have failed so far !
- The example video "Using Blender to get morph data into Unity3D" uses Blender ShapeKeys for demonstration purposes; contained in a simple model imported into Blender via a .blend file ...
- All my efforts to get a trial version of 3DS Max to run on my machine have failed so far, too:
+ I have a 3DS Max 2009 trial version installer (1 GB in size) at my disposal; but no matter what I've done: The trial license is always regarded as broken/deleted; and I cannot start the 3DS Max 2009 trial (anymore) ...
+ The only (legal) download I could get hold of is 3DS Max 2013 (3 GB in size); and several download trials of mine failed ...
+ So yes: Autodesk makes it very hard (for me) to replay this process by using a trial version of 3DS Max ...

Long story kept short: I have still not managed to get Poser/DAZ Models with Morphs/Blendshapes intact into Unity3D ! And that bothers me, because I am so keen on seeing this process live in action on my own machine ! Therefore: Any hints for getting this done with Blender - or without 3DS Max, respectively - are greatly appreciated !!! Hints for getting a trial version of 3DS Max to run are also greatly appreciated, of course ...

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