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Author Topic: Megafiers Collision Deform
KaeR
Newbie
Posts: 13
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Post Megafiers Collision Deform
on: March 7, 2013, 21:33
Quote

Hi,

I cannot reproduce the tutorial about the subject from the topic. I assign a mesh collider to the ball, to the torus, ad MF scrip to the ball and... it says that the script cannot find the collider attached to the torus. It is clearly attached to that. Am I missing something?

Thanks

spookycat
Administrator
Posts: 148
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Post Re: Megafiers Collision Deform
on: March 7, 2013, 21:43
Quote

That modifier is still in Beta hence no docs etc for it, it is very much a WIP and it requires a complete collision detection system to be done for it, this is being done also for the rope system and when it is ready we will be updating the modifier with improved functionality.

KaeR
Newbie
Posts: 13
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Post Re: Megafiers Collision Deform
on: March 7, 2013, 21:50
Quote

I was able to get some deformations but I cannot reproduce them. I will be waiting. Is there any approximate date of releasing it?

spookycat
Administrator
Posts: 148
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Post Re: Megafiers Collision Deform
on: March 7, 2013, 22:07
Quote

I was looking at the code the other day, so it is high on the list, problem is finding the time, I get so many support requests finding time to actually sit down and code is getting very hard these days.

KaeR
Newbie
Posts: 13
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Post Re: Megafiers Collision Deform
on: March 7, 2013, 22:30
Quote

I understand. Thank you.

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