Forum

This forum is for swapping tips or ideas with fellow users, suggesting new features, or showing of what you have created with the system etc, there is no guarantee of an answer to questions posted in the forum. All support questions must be submitted via the Support ticket system

Welcome Guest 

Show/Hide Header

Welcome Guest, posting in this forum requires registration.





Pages: [1]
Author Topic: MegaShapes: Introduction to Loft Layers
spookycat
Administrator
Posts: 148
Permalink
Post MegaShapes: Introduction to Loft Layers
on: May 9, 2012, 15:31
Quote

Hi All
This is the first video in a series showing the features of the upcoming MegaShapes system. This video shows the simplest loft layer in the system the simple loft.

SeonR
Newbie
Posts: 2
Permalink
Post Re: MegaShapes: Introduction to Loft Layers
on: June 15, 2012, 05:56
Quote

Is there a way of getting the lofts to generate tangents for NormalMapped shaders?

SeonR
Newbie
Posts: 2
Permalink
Post Re: MegaShapes: Introduction to Loft Layers
on: June 15, 2012, 06:03
Quote

An't is seems proper UV2 coordinates are not generated for Beast ligtmapping. Can we get UV2 support please?

spookycat
Administrator
Posts: 148
Permalink
Post Re: MegaShapes: Introduction to Loft Layers
on: June 15, 2012, 09:58
Quote

You turn on tangent calculation by checking the 'Tangents' box on the Loft Object component. I will look into the UV2 support asap.
Chris

Pages: [1]
Mingle Forum by cartpauj
Version: 1.0.34 ; Page loaded in: 0.044 seconds.