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Author Topic: MEGASHAPES adjusting a curve during runtime ?
MickMan
Newbie
Posts: 7
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Post MEGASHAPES adjusting a curve during runtime ?
on: February 10, 2013, 02:51
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I'm hooked with MegaFiers and love it 🙂 awesome job.

I'm also interested in MegaShapes as I'd like to create a race car game where the player can stipulate how many curves will be on the track & then adjust the shape of each curve in realtime.. i.e.. dynamically drag curves to create tighter or wider curves.. or even perhaps n option to add banked curves..

So my question is.... is it possible to add such a script into MegaShapes that allows for dynamic updating of a spline curve ?

note: Here's a great video that utilises this method on the PSVITA.


note: the curve is showcased approx. halfway through the video.

( BUMP )

MickMan
Newbie
Posts: 7
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Post Re: MEGASHAPES adjusting a curve during runtime ?
on: March 25, 2013, 20:08
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WOw ... no reply 🙁

Is this forum dead ?? Tried sending a ticket as well but no response ...

🙁

spookycat
Administrator
Posts: 148
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Post Re: MEGASHAPES adjusting a curve during runtime ?
on: March 25, 2013, 20:15
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Hi There
Sorry for the no reply, the forums are kinda meant for users to share tips or show off items, looking at the video you can do all that does with the road at runtime with MegaShapes, you have complete access to and control over the knots and handles that make up a spline, and there is an API for the spline system for changing values, adding and removing knots. If you do change a spline at runtime and it is being used as a loft of has a mesh being built from it then that loft/mesh will also update like the road does in the video.
Chris

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