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Author Topic: MegaFiers on a Shoe String
MickMan
Newbie
Posts: 7
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Post MegaFiers on a Shoe String
on: January 11, 2013, 22:09
Quote

Hi, I'm creating a basketball style shoe in Maya.

I would like to animate the lace passing through the lace holes & then tie in a bow.

To acomplish this in Maya I simply loft a primitive along a path.

But once I pull the model in Unity.. I was thinking perhaps I should be using M-F instead.

As it would be neat to tap the screen and see the shoe lace itself up.

So should I create the lace in Maya or create the whole lace in Unity ?

Image

Mick

spookycat
Administrator
Posts: 148
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Post Re: MegaFiers on a Shoe String
on: January 12, 2013, 00:25
Quote

Well if you just have a static path you can do a path deform of your lace model along that, but if you want a tieing animation as well then you will probably need to bake the animation in Maya to a point cache file and use the point cache modifier.

MickMan
Newbie
Posts: 7
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Post Re: MegaFiers on a Shoe String
on: January 12, 2013, 03:38
Quote

Thx for the reply... ok so I have the shoe in my scene.. its an A.R scene.. looks mighty fine.

I believe I require the Maya 2013 Spline importer script .. yes ?

I sent an e-mail away for it a few days back but nothing in the post as of yet...

I'll play around with the cache modifier over the next few days.

Is it fairly straight forward triggering a Mega-Fiers animation ?

Here is how envision it with a trigger placed in the scene. ( warning: I'm not a coder )

I attach a script such as the following to a collider object:

function OnTriggerEnter (collision : Collider) {
if (collision.gameObject.tag == "Player"){
collision.animation.Play ("shoelace");

but this would probably just play the animation from start to end.. I would like to also provide the user the ability to scrub through the animation by swiping their finger..

note: I also use PlayMaker so perhaps there's a set of actions I can use to trigger Meg-Fier animations ?

Mick

Image

spookycat
Administrator
Posts: 148
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Post Re: MegaFiers on a Shoe String
on: January 12, 2013, 13:21
Quote

I am sorry I cant find your email, could you email me again for the exporter, dont forget the invoice details.
If you are talking about animations such as morph animations etc then is is usually a case of just setting the 'animate' value to true on the component, the morph and point cache systems have custom animation components you can add to control things as well, so check out the Point Cache Animator page. For scrubbing you just have to change the 'time' value on the modifier component.

Playmaker is compatible with MegaFiers and they have included systems in playmaker to work with MegaFiers, check their forums for the details.

MickMan
Newbie
Posts: 7
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Post Re: MegaFiers on a Shoe String
on: January 12, 2013, 14:59
Quote

Ok I'll send my purchase details again..

I'll read over the Cache Animator page too 🙂

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