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Pages: [1]
Author Topic: screenshot to server
rolands
Newbie
Posts: 1
Permalink
Post screenshot to server
on: June 19, 2012, 13:44
Quote

hi
i am trying to upload screenshot to server using this code

#pragma strict

 

var screenShotURL= "http://www.d**";

var skaitlis:int;

// Take a screen shot immediately

function Start () {

//UploadPNG();

}

 

function UploadPNG () {

// We should only read the screen after all rendering is complete

yield WaitForEndOfFrame ();

 

// Create a texture the size of the screen, RGB24 format

var width = Screen.width;

var height = Screen.height;

var tex = new Texture2D ( width, height, TextureFormat.RGB24, false );

// Read screen contents into the texture

tex.ReadPixels ( Rect(0, 0, width, height), 0, 0 );

tex.Apply ();

 

// Encode texture into PNG

var bytes = tex.EncodeToPNG ();

Destroy ( tex );

 

// Create a Web Form

var form = new WWWForm ();

form.AddField ( "action", "Upload Image" );

form.AddBinaryData ( "fileUpload", bytes, "screenShot"+skaitlis+".png", "image/png" );

 

// Upload to a cgi script 

var w = WWW ( screenShotURL, form );

yield w;

if (w.error != null) {

print ( w.error ); 

} else {

print ( "Finished Uploading Screenshot" ); 

}

}

function OnGUI(){

 if (GUI.Button(Rect(10,10,50,50),"spied")){

 UploadPNG();

 skaitlis++;

 }

}

everything works fine, no problem at all
now i am trying to upload screenshot form Mega Grab
i just dont know haw can i asses this TexData array(it is more like noob qvestion) and do someting like this

form.AddBinaryData ( "fileUpload", TexData, "screenShot"+skaitlis+".png", "image/png" );

oh i need help whit this so bad 🙁

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