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Author Topic: Unity Progressbar slows vertex mapping down
Helmut-
Duregger
Newbie
Posts: 1
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Post Unity Progressbar slows vertex mapping down
on: June 13, 2012, 09:08
Quote

Hey,

first of all congratulations to this really awesome tool!

During experimentation to find out what takes the most time during loading a .mor we disabled the progressbar in MegaMorphEditor that says "Mapping vertex". This significantly reduced the time it takes to map large number of vertices. Seems like updating the progressbar takes quite some time.

This was tested on an AMD Phenom II 920 3.2 GHz and with around 3000 vertices.

Maybe only updating every twentieth vertex or so would speed this up.

Regards,

Helmut

spookycat
Administrator
Posts: 148
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Post Re: Unity Progressbar slows vertex mapping down
on: June 13, 2012, 10:09
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Hi There
Arr interesting, thank you for that I will make some changes to speed it up.
Chris

spookycat
Administrator
Posts: 148
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Post Re: Unity Progressbar slows vertex mapping down
on: June 13, 2012, 11:18
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Made the changes, only updates the progress bar 10 times now regardless of vert count, and has halved the mapping time on my test object. I will have a further play in the coming days and optimize the actual mapping code a little as well.

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