Forum

This forum is for swapping tips or ideas with fellow users, suggesting new features, or showing of what you have created with the system etc, there is no guarantee of an answer to questions posted in the forum. All support questions must be submitted via the Support ticket system

Welcome Guest 

Show/Hide Header

Welcome Guest, posting in this forum requires registration.





Pages: [1]
Author Topic: Seperation of facial animation files and face shape files?
Miau
Newbie
Posts: 2
Permalink
Post Seperation of facial animation files and face shape files?
on: June 5, 2012, 16:14
Quote

Hi!
For our project we would like to seperate the files used for facial animation and for different face shapes.
The first idea was to use two morph modifiers, but the blend mode doesnt seem to be additive.
The second idea was to manually add a channel and load a target OBJ file, but the vertex order always seems to be wrong in this loaded channel (verts are moving into the wrong positions).... is it possible to combine channels from a MOR file (containing the animation, which works great) and another channel where we want to load a custom OBJ file? The base mesh has to be a FBX file, because it also has a skin modifier.

If not, do you have a suggestion, how to seperate facial animation and face shapes?

I have tried to use Point Cache Animations, which works with additive blending in combination with a morpher with face shapes loaded from a MOR, but it says my animation with just 400 frames is already taking 14mb of memory.

I hope its not too confusing.

help would be great, I'm a bit lost right now..
regards,
Stephan

spookycat
Administrator
Posts: 148
Permalink
Post Re: Seperation of facial animation files and face shape files?
on: June 5, 2012, 16:38
Quote

Hi There
Interesting problem 🙂 Before you load the OBJ as an extra channel did you first load a mapping OBJ? It is likely that the vertex order and coord system is different between BX and OBJ exporting hence getting scrambled results.

I will look at adding a button to load a mor file and add its channels to the morph instead of replacing it all. But try the manual adding of channel with loading a mapping OBJ first and let me know how that goes.
Chris

Miau
Newbie
Posts: 2
Permalink
Post Re: Seperation of facial animation files and face shape files?
on: June 6, 2012, 14:09
Quote

Thank you for your feedback!
I have tried to load the OBJ as a mapping file. Now the animation of my morph targets which was added by loading the MOR file is scrambled up - I am pretty The vertex order is different.. I have tried different OBJ export settings, but without success. The formats seem to to like each other.

For our project we have to keep everything modular - i guess it would be possible to add new channels during runtime by scripts?

As you said - an "add channel(s) from MOR file" would be great - Can you make a guess when you could add this feature?

regards,
Stephan

spookycat
Administrator
Posts: 148
Permalink
Post Re: Seperation of facial animation files and face shape files?
on: June 6, 2012, 14:26
Quote

Hi Again
I have just had a dabble with the code and added some code to allow you to 'Replace' or 'Add' channels when you load a mor file. If you email me at chris@west-racing.com with your invoice number for MegaFiers I can send you the update to try out.
Chris

Pages: [1]
Mingle Forum by cartpauj
Version: 1.0.34 ; Page loaded in: 0.023 seconds.