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Author Topic: Daz4 pro to unity with Megafiers
hilhell
Newbie
Posts: 8
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Post Re: Daz4 pro to unity with Megafiers
on: June 8, 2012, 07:19
Quote

Hi,
I'm not blaming you, you already did a great job, and i confident that you will make a daz exporter in the future.

How do I e-mail you my file ?
I just send a request for your 3DSMax exporter, hope that'll help,
I don't see why some vertex got welded in the obj with animation and not with the non animation, cause all the export was make by Max .. but i'll send you all the file when I'll know how and where ^^ meanwhile, I'll keep looking by my side

Thanks again

hilhell
Newbie
Posts: 8
Permalink
Post Re: Daz4 pro to unity with Megafiers
on: June 8, 2012, 08:33
Quote

mmh that weird, when I export the fbx with animation in .obj , and re-open that .obj in max he does'nt have the animation ...

I'll continue my investigations and wait for your exporter

hilhell
Newbie
Posts: 8
Permalink
Post Re: Daz4 pro to unity with Megafiers
on: June 8, 2012, 09:47
Quote

So, after received the exporter and try with it, it's finally works !

note that the daz perso is a group of all subobject (shape, haire, pants, boots etc...) and that you need to apply the modify object and morpher on the Genesis.Shape

Thanks for your concern and support, and also the great reactivity of the staff, you do a great job.

spookycat
Administrator
Posts: 148
Permalink
Post Re: Daz4 pro to unity with Megafiers
on: June 8, 2012, 09:50
Quote

Splendid, yes the exporter does make life a lot easier.

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