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Author Topic: Daz4 pro to unity with Megafiers
hilhell
Newbie
Posts: 8
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Post Daz4 pro to unity with Megafiers
on: May 30, 2012, 15:44
Quote

Hi,

I don't buy megafierss yet and i was wondering if i could make a facial animation with daz4 pro export in fbx and then make it works to unity with megafiers directly or i obligatorily need to export each morph in obj and then do my facial animation in unity.
(sorry for my poor english)

thanks

spookycat
Administrator
Posts: 148
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Post Re: Daz4 pro to unity with Megafiers
on: May 30, 2012, 16:07
Quote

Hi There
Currently we have no exporter for Daz, though we do have a lot of people using Daz and Megafiers together, you can ether go the OBJ file route where you export all the morph targets in a single OBJ file and load them in as seen in the video.

Or as most do now they export from Daz to a collada dae file and then load that into Blender, Max or Maya and use one of the custom MegaFier exporters to get the morphing and animation data over in a couple of clicks.
Chris

hilhell
Newbie
Posts: 8
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Post Re: Daz4 pro to unity with Megafiers
on: May 31, 2012, 07:34
Quote

Thanks for your reply
so i need to export each different morpher and then do my animation in unity.
cause i want to make facial animation for speach, i wanted to use some soft like lip synch, juste import the .wav sound file and then import the result in unity and play the animation like with bones.

spookycat
Administrator
Posts: 148
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Post Re: Daz4 pro to unity with Megafiers
on: May 31, 2012, 09:21
Quote

Yes that is one way, but as I said it would be much easier if you got a copy of Blender and then went the collada dae route then you can do the import easily and you will keep the animation.

hilhell
Newbie
Posts: 8
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Post Re: Daz4 pro to unity with Megafiers
on: May 31, 2012, 09:41
Quote

I already have max, so i can make all facial animations and simple animations with Daz (and his timeline), export to max and then export to unity and that will keep my animation with timeline ?
(and can i mix morpher animation of Daz with mega-fiers and bones animation (of Daz) that unity already take in charge ? for the purpose of a complete animate character with facial/lips animations)

spookycat
Administrator
Posts: 148
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Post Re: Daz4 pro to unity with Megafiers
on: May 31, 2012, 09:54
Quote

Arr well Max is even better, so yes you can get the Daz into Max via collada, then export using the MegaFiers exporter, this will give you the animation in Unity, you can then use the Moprh Animator to set up clips if you lots of different animations, or if it is just one then you can just play that back via scripting etc. The morph happens on top of any bone animation going on so they work together.

hilhell
Newbie
Posts: 8
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Post Re: Daz4 pro to unity with Megafiers
on: May 31, 2012, 10:07
Quote

Thanks a lot,
(i also export via fbx, that keep the morpher)
like a thought, it's look like a great soft, i also see the car deformations possibilities and a lot of stuff, i looking forward to upgrade my unity version and get mega-fiers.

spookycat
Administrator
Posts: 148
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Post Re: Daz4 pro to unity with Megafiers
on: May 31, 2012, 10:15
Quote

For some reason the fbx exporter in Daz doesnt seem to support morphs, they dont load into other 3d packages, hence having to use Collada format, you still export the fbx for Unity as the base object from Daz though, just use max for the mor file.

hilhell
Newbie
Posts: 8
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Post Re: Daz4 pro to unity with Megafiers
on: June 7, 2012, 16:28
Quote

Hi there,
I finally get megafiers and i had some issues, first it's a real pain that a Daz export don't exist XD
(and the collada in Daz doesn't work with Genesis) but i manage somehow to export .fbx with morpher anyway.

So, finally, in max, i export a .fbx without animation for the object, then an .obj without animation for the mapping and finally an .obj with animation for the morphing.
My issues here it's that the fbx and the mapping work well but when i load the target for the morphing, i receive an error message that i don't have the same vertex number... so i don't have the animation morpher.

Thanks for your reading

spookycat
Administrator
Posts: 148
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Post Re: Daz4 pro to unity with Megafiers
on: June 7, 2012, 17:21
Quote

Sorry about the lack of a direct exporter for Daz, it is on the todo list but learning each package and its SDK is a major investment in time. Seems most Daz users are getting by using collada export into Blender, Maya or Max, so maybe Daz will fix the issues it has with Genesis.

Do you have the morph info in Max? If you are getting that error message then somehow some vertices have been added to the mesh either when importing into Max or during the export to OBJ, some vertices have probably got welded somewhere. Loading OBJ files for targets currently requires the topology and vertex counts to match otherwise every OBJ file will have to be mapped and have all the extra memory overhead that requires. If you can email me the files I can take a look.

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