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Author Topic: Capture modifier/shape settings?
outtoplay
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Posts: 8
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Post Capture modifier/shape settings?
on: May 25, 2012, 12:44
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This is a little off topic but I figured I'd ask anywho...

Can anyone think of a way to 'capture' the settings of a modifier or shape in it's current state then make changes and capture that... For example, say I have the 2D wave mesh, and I set some wave parameters, then I wanted to 'keyframe' a snapshot of those settings to another 'snapshot' of different settings.

I don't imagine this as a function of Megafiers, more interested in opinions on how one might approach this.

thanks
B.

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