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Author Topic: Large Shape (Arc/Ellipse) errors with Mesh
joel
Newbie
Posts: 1
Permalink
Post Large Shape (Arc/Ellipse) errors with Mesh
on: December 26, 2013, 07:23
Quote

I am trying to use the ellipse and arc shapes to create large race tracks but when I try using, for instance, Ellipse, and I set the width: 200, and length:100, several errors appear:

Mesh.vertices is too large. A mesh may not have more than 65000 vertices.
UnityEngine.Mesh:set_vertices(Vector3[])
MegaShape:BuildBoxMesh() (at Assets/Mega-Fiers/Scripts/MegaFiers/MegaShape/MegaShape.cs:2399)
MegaShape:BuildMesh() (at Assets/Mega-Fiers/Scripts/MegaFiers/MegaShape/MegaShape.cs:2776)
MegaShapeEditor:OnInspectorGUI() (at Assets/Mega-Fiers/Editor/MegaFiers/MegaShape/MegaShapeEditor.cs:572)
UnityEditor.DockArea:OnGUI()
Failed setting triangles. Some indices are referencing out of bounds vertices.
UnityEngine.Mesh:set_triangles(Int32[])
MegaShape:BuildBoxMesh() (at Assets/Mega-Fiers/Scripts/MegaFiers/MegaShape/MegaShape.cs:2400)
MegaShape:BuildMesh() (at Assets/Mega-Fiers/Scripts/MegaFiers/MegaShape/MegaShape.cs:2776)
MegaShapeEditor:OnInspectorGUI() (at Assets/Mega-Fiers/Editor/MegaFiers/MegaShape/MegaShapeEditor.cs:572)
UnityEditor.DockArea:OnGUI()
Mesh.uv is out of bounds. The supplied array needs to be the same size as the Mesh.vertices array.
UnityEngine.Mesh:set_uv(Vector2[])
MegaShape:BuildBoxMesh() (at Assets/Mega-Fiers/Scripts/MegaFiers/MegaShape/MegaShape.cs:2404)
MegaShape:BuildMesh() (at Assets/Mega-Fiers/Scripts/MegaFiers/MegaShape/MegaShape.cs:2776)
MegaShapeEditor:OnInspectorGUI() (at Assets/Mega-Fiers/Editor/MegaFiers/MegaShape/MegaShapeEditor.cs:572)
UnityEditor.DockArea:OnGUI()
spookycat
Administrator
Posts: 148
Permalink
Post Re: Large Shape (Arc/Ellipse) errors with Mesh
on: December 26, 2013, 11:23
Quote

Hi There
You will need to submit a support ticket for that.
Chris

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