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	<title>MegaFiers</title>
	<atom:link href="http://www.west-racing.com/mf/?feed=rss2" rel="self" type="application/rss+xml" />
	<link>http://www.west-racing.com/mf</link>
	<description>Home of the MegaFiers Mesh Deformation and Animation System for Unity 3D</description>
	<lastBuildDate>Sat, 19 May 2012 06:02:12 +0000</lastBuildDate>
	<language>en</language>
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		<title>V1.93 Submitted to Asset Store and sneak peek at new modifier</title>
		<link>http://www.west-racing.com/mf/?p=2018</link>
		<comments>http://www.west-racing.com/mf/?p=2018#comments</comments>
		<pubDate>Wed, 16 May 2012 21:43:25 +0000</pubDate>
		<dc:creator>spookycat</dc:creator>
				<category><![CDATA[Modifier]]></category>

		<guid isPermaLink="false">http://www.west-racing.com/mf/?p=2018</guid>
		<description><![CDATA[I have just submitted version 1.92 to the Asset Store, this doesnt bring much new but does see a complete reworking of the Undo system, this makes life a lot ...]]></description>
			<content:encoded><![CDATA[<p>I have just submitted version 1.92 to the Asset Store, this doesnt bring much new but does see a complete reworking of the Undo system, this makes life a lot nicer when tweaking the modifiers, shapes, ffd lattices etc. I have also started a new modifier. This is a Collision Deform modifier which can be used to squeeze objects through others, or flatten objects against walls, or leave marks behind on surfaces. The system will eventually allow you to specify bulging and falloff amounts, and whether the deformation slowly or quickly returns.</p>
<h3>Collision Deformer</h3>
<p><a href="https://www.youtube.com/watch?v=gM6e5tBswCE&#038;autoplay=1" class="fancybox-youtube"><img src="http://www.west-racing.com/mf/wp-content/uploads/2012/05/ytcoldef1.jpg" alt="" title="Click to Play" width="680" height="407" class="aligncenter size-full wp-image-2021 fancy" /></a></p>
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			<wfw:commentRss>http://www.west-racing.com/mf/?feed=rss2&#038;p=2018</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>MegaShapes: Rule Based Complex Clone</title>
		<link>http://www.west-racing.com/mf/?p=2010</link>
		<comments>http://www.west-racing.com/mf/?p=2010#comments</comments>
		<pubDate>Mon, 14 May 2012 23:30:05 +0000</pubDate>
		<dc:creator>spookycat</dc:creator>
				<category><![CDATA[MegaShapes]]></category>

		<guid isPermaLink="false">http://www.west-racing.com/mf/?p=2010</guid>
		<description><![CDATA[This is the fith video on MegaShapes and shows the lofters Rule based complex clone Layer. This layer allows you to combine any number of objects together using simple rules ...]]></description>
			<content:encoded><![CDATA[<p>This is the fith video on MegaShapes and shows the lofters Rule based complex clone Layer. This layer allows you to combine any number of objects together using simple rules such as start and end, filler, placed and regular rules. So with this layer you could easily build a wall with trees and gates mixed in and the odd house etc,</p>
<h3>Rule Based Complex Clone</h3>
<p><a href="https://www.youtube.com/watch?v=gGOvFFOlqKU&#038;hd=1&#038;fs=1&#038;autoplay=1" class="fancybox-youtube"><img src="http://www.west-racing.com/mf/wp-content/uploads/2012/05/ytcomrule.jpg" alt="" title="ytcomrule" width="680" height="406" class="aligncenter size-full wp-image-2011 fancy" /></a></p>
]]></content:encoded>
			<wfw:commentRss>http://www.west-racing.com/mf/?feed=rss2&#038;p=2010</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Complex Loft Layer</title>
		<link>http://www.west-racing.com/mf/?p=2002</link>
		<comments>http://www.west-racing.com/mf/?p=2002#comments</comments>
		<pubDate>Sat, 12 May 2012 19:42:38 +0000</pubDate>
		<dc:creator>spookycat</dc:creator>
				<category><![CDATA[MegaShapes]]></category>

		<guid isPermaLink="false">http://www.west-racing.com/mf/?p=2002</guid>
		<description><![CDATA[This is the forth video on MegaShapes and shows the lofters Complex Loft Layer. This layer allows multiple cross section splines to be used along a path to build a ...]]></description>
			<content:encoded><![CDATA[<p>This is the forth video on MegaShapes and shows the lofters Complex Loft Layer. This layer allows multiple cross section splines to be used along a path to build a surface.</p>
<h3>Complex Loft Layer</h3>
<p><a href="https://www.youtube.com/watch?v=J_deBNIQ01Y&#038;hd=1&#038;fs=1&#038;autoplay=1" class="fancybox-youtube"><img src="http://www.west-racing.com/mf/wp-content/uploads/2012/05/ytcomloft.jpg" alt="" title="Click to Play" width="680" height="405" class="aligncenter size-full wp-image-2003 fancy" /></a></p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>More news</title>
		<link>http://www.west-racing.com/mf/?p=1996</link>
		<comments>http://www.west-racing.com/mf/?p=1996#comments</comments>
		<pubDate>Fri, 11 May 2012 14:09:58 +0000</pubDate>
		<dc:creator>spookycat</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.west-racing.com/mf/?p=1996</guid>
		<description><![CDATA[Another day another post. Today sees the third video in the MegaShapes introduction series, this time it is the Simple Loft Scatter layer which allows meshes to be scattered over ...]]></description>
			<content:encoded><![CDATA[<p>Another day another post. Today sees the third video in the MegaShapes introduction series, this time it is the Simple Loft Scatter layer which allows meshes to be scattered over a lofted surface. Also today a small update to MegaFiers was submitted to the asset store, this sees a bug fix in the Mega Copy Object system that meant copied morphed objects were not working quite right, this is now fixed, and also I have added collider support for the 2d Wave Mesh object which can be seen in the video below.</p>
<h3>Scatter Loft Layer</h3>
<p><a href="https://www.youtube.com/watch?v=U-J0taTL1O4&#038;hd=1&#038;fs=1&#038;autoplay=1" class="fancybox-youtube"><img src="http://www.west-racing.com/mf/wp-content/uploads/2012/05/ytscatlay1.jpg" alt="" title="Click to Play" width="680" height="406" class="aligncenter size-full wp-image-1998 fancy" /></a></p>
<h3>Wave Mesh Collider</h3>
<p><a href="https://www.youtube.com/watch?v=aB8E3iSngRU&#038;hd=1&#038;fs=1&#038;autoplay=1" class="fancybox-youtube"><img src="http://www.west-racing.com/mf/wp-content/uploads/2012/05/ytwavecol.jpg" alt="" title="Click to Play" width="680" height="406" class="aligncenter size-full wp-image-1999 fancy" /></a></p>
]]></content:encoded>
			<wfw:commentRss>http://www.west-racing.com/mf/?feed=rss2&#038;p=1996</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>MegaShapes: Simple Clone Layer</title>
		<link>http://www.west-racing.com/mf/?p=1989</link>
		<comments>http://www.west-racing.com/mf/?p=1989#comments</comments>
		<pubDate>Wed, 09 May 2012 18:58:50 +0000</pubDate>
		<dc:creator>spookycat</dc:creator>
				<category><![CDATA[MegaShapes]]></category>

		<guid isPermaLink="false">http://www.west-racing.com/mf/?p=1989</guid>
		<description><![CDATA[This is the second video on MegaShapes and shows the lofters Simple Clone Layer. This allows a mesh to be built from a start, middle and end mesh and be ...]]></description>
			<content:encoded><![CDATA[<p>This is the second video on MegaShapes and shows the lofters Simple Clone Layer. This allows a mesh to be built from a start, middle and end mesh and be applied to a loft surface. This is useful for railings, or fence type objects.</p>
<h3>Click the image below to see the video.</h3>
<p><a href="https://www.youtube.com/watch?v=gTkkntr9h98&#038;hd=1&#038;fs=1&#038;autoplay=1" class="fancybox-youtube"><img src="http://www.west-racing.com/mf/wp-content/uploads/2012/05/ytloft1.jpg" alt="" title="Click to Play" width="680" height="404" class="aligncenter size-full wp-image-1991 fancy" /></a></p>
]]></content:encoded>
			<wfw:commentRss>http://www.west-racing.com/mf/?feed=rss2&#038;p=1989</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>MegaShapes: Introduction to Loft Layers</title>
		<link>http://www.west-racing.com/mf/?p=1985</link>
		<comments>http://www.west-racing.com/mf/?p=1985#comments</comments>
		<pubDate>Wed, 09 May 2012 15:37:44 +0000</pubDate>
		<dc:creator>spookycat</dc:creator>
				<category><![CDATA[MegaShapes]]></category>

		<guid isPermaLink="false">http://www.west-racing.com/mf/?p=1985</guid>
		<description><![CDATA[This is the first video to show the features of the upcoming MegaShapes system for Unity 3D. This system allows you to use shapes/splines to build meshes inside Unity. The ...]]></description>
			<content:encoded><![CDATA[<p>This is the first video to show the features of the upcoming MegaShapes system for Unity 3D. This system allows you to use shapes/splines to build meshes inside Unity. The system includes methods to turn splines to meshes and an advanced lofting system that is layer based to allow you to build complex meshes quickly and procedurally. Everything can be updated in realtime, and can be animated. If you alter a spline that is being used by a loft the loft will automatically update if required.</p>
<p>The loft system uses an advanced layer approach allowing you to mix different types of lofts into a single mesh. Upcoming videos will show the different types of loft layers, this video shows the simplest layer in the system which is a simple extrude of one spline along another line but even this layer can produce some very nice meshes or game levels.</p>
<h3>Click the image below to see the video.</h3>
<p><a href="https://www.youtube.com/watch?v=ZPl0gNazGMA&#038;hd=1&#038;fs=1&#038;autoplay=1" class="fancybox-youtube"><img src="http://www.west-racing.com/mf/wp-content/uploads/2012/05/ytmsintro.jpg" alt="" title="Click to Play" width="680" height="405" class="aligncenter size-full wp-image-1986 fancy" /></a></p>
]]></content:encoded>
			<wfw:commentRss>http://www.west-racing.com/mf/?feed=rss2&#038;p=1985</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Old Playroom demo</title>
		<link>http://www.west-racing.com/mf/?p=1978</link>
		<comments>http://www.west-racing.com/mf/?p=1978#comments</comments>
		<pubDate>Mon, 07 May 2012 12:33:49 +0000</pubDate>
		<dc:creator>spookycat</dc:creator>
				<category><![CDATA[Modifier]]></category>

		<guid isPermaLink="false">http://www.west-racing.com/mf/?p=1978</guid>
		<description><![CDATA[I have put the old MegaFiers Playroom demo up finally. Click the link below to try it, again not much to do but look around and again you will need ...]]></description>
			<content:encoded><![CDATA[<p>I have put the old MegaFiers Playroom demo up finally. Click the link below to try it, again not much to do but look around and again you will need a good system as went mad with post effects etc. There are a few modifiers running in the scene, balloons are deformed in various ways, bend used on the projector slide, noise on a ball and path deform for the train. Cameras fly around on Mega Shapes etc.</p>
<p>F1 to F4 changes camera modes, with mouse and WASDEC keys changing the position and direction, mouse wheel will zoom, F8 toggles dynamic curtains, and cursor keys will change the camera targets.<br />
<a href="http://www.cinemapilar.com/playroom/index.html"><br />
<img src="http://www.west-racing.com/mf/wp-content/uploads/2011/11/DinoShelf3-1024x511.png" alt="" title="DinoShelf" width="640" height="319" class="aligncenter size-large wp-image-1446 fancy" /><br />
</a></p>
]]></content:encoded>
			<wfw:commentRss>http://www.west-racing.com/mf/?feed=rss2&#038;p=1978</wfw:commentRss>
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		<item>
		<title>Version 1.88 released.</title>
		<link>http://www.west-racing.com/mf/?p=1969</link>
		<comments>http://www.west-racing.com/mf/?p=1969#comments</comments>
		<pubDate>Fri, 04 May 2012 16:16:31 +0000</pubDate>
		<dc:creator>spookycat</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.west-racing.com/mf/?p=1969</guid>
		<description><![CDATA[I have just submitted version 1.88 to the Asset store. This version sees major improvements to the FFD modifiers with up to 4 times speed increase as well as easier ...]]></description>
			<content:encoded><![CDATA[<p>I have just submitted version 1.88 to the Asset store. This version sees major improvements to the FFD modifiers with up to 4 times speed increase as well as easier to use editing of the lattice points with position handles, size of handles and mirroring of the inputs. The FFD lattice will now fit around the current selection if there is one but if that is not desired you can select in the context menu to fit the lattice to the entire mesh.</p>
<p>The Copy Object system has been improved and you can now copy an object and all its children if you like via the GameObject menu options of Mega Copy Object or Mega Copy Hier, this makes creating copies of deformed objects a lot easier.</p>
<p>Other changes include morphs can now have channel values outside of 0 to 100 range, and rubber modifier allows for a another object to drive the effect. I have also added the beta of the Morph Link system which allows you to link morph channel percents to bone or object transforms, this makes things like muscle bulges very easy to do, you just add the component to an object and choose whether you want the morph driven from the rotation, position or scale and from which axis and choose the morph and channel to drive and that&#8217;s it, so if your animated character bends his elbow you can automatically have a bicep morph change, or setup a complete rig of controls to drive avatar systems etc. This is a work in progress so any ideas or suggestions please do share.</p>
<h6>v1.88</h6>
<div class="verhist">
<ul>Added an axis param to the Cylindrify modifier</ul>
<ul>CopyObject now copies MegaModifyObject params as well</ul>
<ul>FFD now has option for position handles instead of free handles for easier editing</ul>
<ul>FFD has a size option for handles</ul>
<ul>FFD has mirror x/y/z option to allow easier adjusting of lattice</ul>
<ul>Rubber modifier now has an option to pick a target transform to control the effect</ul>
<ul>Added color option to FFD Gizmo</ul>
<ul>Added undo for FFD lattice point move</ul>
<ul>Greatly improved performance of FFD modifiers</ul>
<ul>FFD will fit lattice to selection is present</ul>
<ul>Context menu item for fitting FFD to selection</ul>
<ul>Context menu item for fitting FFD to mesh</ul>
<ul>World Path Deform optimized</ul>
<ul>Copy Object no longer adds MegaModifyObject if not needed</ul>
<ul>Added Copy Object Hier to copy an object and all its children</ul>
<ul>Morph now supports values outside of 0 to 100 percent and respects Min and Max values</ul>
<ul>Beta of Morph Link system which allows morphs to be easily driven by other object positions or rotations so easy to drive a bicep muscle bulge from arm bone rotation for example</ul>
</div>
]]></content:encoded>
			<wfw:commentRss>http://www.west-racing.com/mf/?feed=rss2&#038;p=1969</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<item>
		<title>Forum added</title>
		<link>http://www.west-racing.com/mf/?p=1964</link>
		<comments>http://www.west-racing.com/mf/?p=1964#comments</comments>
		<pubDate>Thu, 03 May 2012 22:27:06 +0000</pubDate>
		<dc:creator>spookycat</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.west-racing.com/mf/?p=1964</guid>
		<description><![CDATA[The sharp eyed may have noticed that there is now a simple forum added to the site so if you have any questions, suggestions, tips or anything to show off ...]]></description>
			<content:encoded><![CDATA[<p>The sharp eyed may have noticed that there is now a simple forum added to the site so if you have any questions, suggestions, tips or anything to show off then please do use it. The link to the forum can be found on the left side bar.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.west-racing.com/mf/?feed=rss2&#038;p=1964</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>MegaFiers Tutorial 7: FFD Modifier (Free Form Deformation) + others</title>
		<link>http://www.west-racing.com/mf/?p=1945</link>
		<comments>http://www.west-racing.com/mf/?p=1945#comments</comments>
		<pubDate>Wed, 02 May 2012 19:41:23 +0000</pubDate>
		<dc:creator>spookycat</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.west-racing.com/mf/?p=1945</guid>
		<description><![CDATA[Just done a few more tutorial videos, these cover Cylindrify, Noise and the powerful FFD set. The FFD set of modifiers has been rewritten and heavily optimized so now the ...]]></description>
			<content:encoded><![CDATA[<p>Just done a few more tutorial videos, these cover Cylindrify, Noise and the powerful FFD set. The FFD set of modifiers has been rewritten and heavily optimized so now the FFD 4x4x4 runs 4 times faster for example, I have also added some editing tools such as mirror lattice point movements so editing shapes is easier, and added back in position handles. Other upcoming changes are improvements to the cyclindrify modifier and the Rubber modifier now allows you to pick which object to use to drive the simulation, this is handy for skinned meshes where the root node may not be the one with the mesh attached. More improvements and features are coming.</p>
<h3>Click the image below to see the video.</h3>
<p><a href="https://www.youtube.com/watch?v=u3Hwjm47YKM&#038;hd=1&#038;fs=1&#038;autoplay=1" class="fancybox-youtube"><img src="http://www.west-racing.com/mf/wp-content/uploads/2012/05/ytffd1.jpg" alt="" title="Click to Play" width="680" height="406" class="aligncenter size-full wp-image-1946 fancy" /></a></p>
]]></content:encoded>
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