General Questions

Feature Questions

Hardware Questions

Rumours & Concerns

 

 

 

 

 

Feature Questions
 

Questions in this section.

 

Specific feature requests.

Will there be joystick control?

Will there be Australian cars and tracks?

Will there be A.I. in Racing Legends?

Will you be able to add turbo chargers to normally aspirated engines?

Will Racing Legends feature road cars?

Will Racing Legends feature driver injuries?

Can we produce our own skins?

Can we include a team manager mode and allow hiring and firing of personnel?

Will there be a career mode?

Can Racing Legends support point-to-point tracks as well as circuits?

Can Racing Legends support street circuits?

Can Racing Legends simulate different road surfaces?

How many cars will be visible at any one time?

Can we design our own helmet and drivers?

What features are planned for the initial release?

Can Racing Legends support multi class racing?

Will it be possible to edit our own engine sounds?

Will you be able to see un-purchased cars during online races?

Will there be a spectator mode?

Is it possible to stall the cars in Racing Legends?

Will there be lap distance, lap time indicators during races?

Will cars actually sink into gravel traps?

Will the tyre walls be soft or hard?

Will there be wind in Racing Legends?

Will we be able to recreate the unreliability of certain cars?

Are we still using the Staccato system for engine sounds?

Will I be able to walk around the pits, paddock and track?

 

Specific feature requests.

May people have requested that a particular feature be included or excluded depending upon taste. We have chosen not to exclude any particular feature from Racing Legends and instead will leave it up to the league organisers to choose which features they allow in their particular league. This will then give the choice to the player. They will be able to choose a particular league to race in that most suits their requirements. For example one league may allow you to race from outside the cockpit and turn off all damage whereas another may require you race from within the cockpit with full damage and state that the car you start the season with must be the same car that you finish the season with.

 

Will there be joystick control?

Yes. We are fully aware that a product such as this will be the subject of many a homemade steering and pedal set-up. With this in mind we are making the controller code in Racing Legends as simple and as flexible as possible to make it easier for everyone.

 

Will there be Australian cars and tracks?

Gíday to all our Antipodean friends that want to see some of their home cars and tracks we have not forgotten you. We have many friends down under and some of them would never forgive us if we didnít include certain tracks and cars in Racing Legends. And you know who we mean Jon Crooke.

 

Will there be A.I. in Racing Legends?

Yes.

 

Will you be able to add turbo chargers to normally aspirated engines?

It hasnít actually been done yet but the system is there to allow it.

 

Will Racing Legends feature road cars?

We hope so. Again licensing rears its ugly head once again. Our primary interest is with racing machinery but do have a list of classic and modern road cars that we would dearly love to see in Racing Legends.

 

Will Racing Legends feature driver injuries?

We do not intend to simulate any injuries to drivers, marshals or spectators. We do not feel this has a place in a simulator.

 

Can we produce our own skins ?

Certainly. Each new car will come with a layered version of the included skin. For those readers who are unfamiliar with PC 2D paint packages a quick explanation. Each skin for a car in Racing Legends is created in Photoshop and is made of layers. Each layer contains an element of the skin be it the base colour, decals, panel lines etc. This should make it a lot easier for individuals to customise the car to their own tastes. For those who not naturally artistic there will a resource area on this website that will offer a selection of badges, logos, nuts, bolts, rivets etc. which can be used to embellish you work.

 

We shall also be preparing a series of tutorials to assist people in the car, track and texture creation process.

 

Can we include a team manager mode and allow hiring and firing of personnel?

No. There is no need. Teams can appoint real managers if they feel the need and the responsibility of managing the team will be a natural one and not something that we need to be involved with.

 

Once teams start to include 2 or more drivers, a pit crew, mechanics, engineers etc then there really will be a need for a team manager to keep them all organised.

 

Will there be a career mode?

Again no. Our theory here is that if you want a career in Racing Legends then have a real one not a simulated one. We hope and expect that there will be many online racing leagues to cater for all tastes and levels of skills, some just for fun and some offering prizes.

 

It is a dream of ours that Racing Legends drivers, as in the real world of racing, will be able to work their way up through the ranks and eventually compete at the highest level attracting sponsors and competing for World Championships.

 

Can Racing Legends support point-to-point tracks as well as circuits?

Certainly.

 

Can Racing Legends support street circuits?

Yes, tracks with more than one route are not a problem.

 

Can Racing Legends simulate different road surfaces?

Absolutely. Marked and subtle surface variations are a very important aspect of Racing Legends.

 

How many cars will be visible at any one time?

This will be entirely up to you. Depending upon the power of your machine you will be able to choose to display the whole field or simply a selection.

 

Can we design our own helmet and drivers?

Skinning your driversí helmet or racing overalls will be very straightforward.

 

What features are planned for the initial release?

This will be decided during the beta test phase. Please bear in mind that the initial release will be the subject of further free upgrades and patches.

 

Can Racing Legends support multi class racing?

Yes.

 

Will it be possible to edit our own engine sounds?

Yes.

 

Will you be able to see un-purchased cars during online races?

Definitely something we would like to happen but there are complications. There are a number of different methods for dealing with this that we are considering. More on this as we develop the ideas.

 

Will there be a spectator mode?

Yes. Non-participating drivers will be able to look in on online races.

 

Is it possible to stall the cars in Racing Legends?

Absolutely.

 

Will there be lap distance, lap time indicators during races?

We will be including a whole range of on screen information for those who wish it. It will be up to league organisers to decide what information will be allowed in their leagues.

 

Will cars actually sink into gravel traps?

Yes.

 

Will the tyre walls be soft or hard?

Soft.

 

Will there be wind in Racing Legends?

Yes.

 

Will we be able to recreate the unreliability of certain cars?

Not really feasible. The reliability of a car is not a factor of the car itself but the components used there in and attempting to recreate the reliability of each component in a car is not practical.

 

Are we still using the Staccato system for engine sounds?

Yes we are still working closely with the Staccato people and their excellent software.

 

Will I be able to walk around the pits, paddock and track?

There will be a free move mode that will allow you to walk the track

Limited to start with but will expand it Ö.